Enchant Items mod (old, game ver 0.24-)


Enchant Items mod release

This mod adds additional personal quest rewards, by improving equipped items.


What have changed in comparison with base item - you can see in the game log (bottom right of the screen)


Have an upgraded item you dont like anymore? Go to town's market and dismantle it into essense.


You'll get a new recipe to craft EnchantCrystal. It can be used by any non-animal character with at least one equipped item (non-consumables) to enchant those items.


Additional recipes will be unlocked if you gather 15+ and 35+ essense.

Enchanted weapons will get a new skill at +2, and a new passive at +4 (if they had no skill or passive).

Enchanted armor or misc items will get passive at +2 and skill at +4.

You can customize upgrades, passives and skills in /plugins/config/enchantitems.cfg


pas_* settings affect Passives generation

etype_* - skills based on unit's egg type

ptype_* - skills based on personality types

replace_* - vanilla skills replacement, based on vanilla skill name

item_* - vanilla skills replacement, based on item name

upg_* - upgrades every level, except 1,2,3,4 and div by 3, based on unit's level up type

sk_* - upgrades every div by 3 level, except above, based on item type


This mod has a lot of new passives and 61 new item skill.

(Edit): use SunLikeModLib.dll - updated version (Jul 11 upd 2)  or later version. It fixes bug with crafting interface filtering.

(Edit): to install this mod - extract zip into plugins folder of bepinex

Update Jul 20 - added new Push:* and PushEff:* passives, new *:Push and *:Pull passive effects; LifeSteal on attack passive can now be replaced on upgrade, Hammer's passive can now be replaced on upgrade.

Files

EnchantItems_src.zip - (Jul 20) 29 kB
Jul 20, 2023
EnchantItems_mod.zip (Jul 20) 153 kB
Jul 20, 2023

Get Portals of Phereon BepInEx mods

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