Enchant Items mod (old, game ver 0.24-)
Enchant Items mod release
This mod adds additional personal quest rewards, by improving equipped items.
What have changed in comparison with base item - you can see in the game log (bottom right of the screen)
Have an upgraded item you dont like anymore? Go to town's market and dismantle it into essense.
You'll get a new recipe to craft EnchantCrystal. It can be used by any non-animal character with at least one equipped item (non-consumables) to enchant those items.
Additional recipes will be unlocked if you gather 15+ and 35+ essense.
Enchanted weapons will get a new skill at +2, and a new passive at +4 (if they had no skill or passive).
Enchanted armor or misc items will get passive at +2 and skill at +4.
You can customize upgrades, passives and skills in /plugins/config/enchantitems.cfg
pas_* settings affect Passives generation
etype_* - skills based on unit's egg type
ptype_* - skills based on personality types
replace_* - vanilla skills replacement, based on vanilla skill name
item_* - vanilla skills replacement, based on item name
upg_* - upgrades every level, except 1,2,3,4 and div by 3, based on unit's level up type
sk_* - upgrades every div by 3 level, except above, based on item type
This mod has a lot of new passives and 61 new item skill.
(Edit): use SunLikeModLib.dll - updated version (Jul 11 upd 2) or later version. It fixes bug with crafting interface filtering.
(Edit): to install this mod - extract zip into plugins folder of bepinex
Update Jul 20 - added new Push:* and PushEff:* passives, new *:Push and *:Pull passive effects; LifeSteal on attack passive can now be replaced on upgrade, Hammer's passive can now be replaced on upgrade.
Files
Get Portals of Phereon BepInEx mods
Portals of Phereon BepInEx mods
Status | Prototype |
Category | Game mod |
Author | thesunlike |
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